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Steve Eddins
Class C club player trying to learn how to play the game
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Never give up!
If you’ve got a bad game, keep trying to cause problems for your opponent. In my club game this week, I had a bad time from almost the beginning. On the defensive for a long time, I finally lost one pawn and then another. But I was able to get a pawn back and then create a protected passed pawn. I was still lost, but I was doing my best to make him work for it.
After almost four hours we reached this position.
To my surprise, White played 1.Kd3 and offered a draw. I thanked my lucky stars and immediately accepted. The game is actually won for White. The black king can only shuttle back and forth between g7, f8, and e7. White, on the other hand, has all the time in the world to pick off Black’s pawns.
1…Ke7 2. Kc4 Kf8 3.a3 Ke7 4.b4 axb4 5.axb4 cxb4 6.Kxb4 d3 7.Kc3+-
During the game, with only a few minutes left on the clock, I actually thought White would go for a different winning plan. I thought he could force checkmate or queen his pawn by advancing his king. One line looks like:
1.Ke5 d3 2.Kf6 d2 3.g7#
Another:
1.Ke5 Kg7 2.Ke6 d3 3.Ke7 d2 4.f8Q+ Kxg6 5.Qd8+-
But 1.Ke5 Ke7 halts the advance. So heading over to the queenside is the right choice for White.
All things considered, I was happy to have the half point.